Ninja Saga Guide: Combination of Elements (Attributes)
If you choose two or five elements to put points into, then you’ll get their bonuses except it will be not very effective as a pure (attribute) user, because you can only put lesser points for each. Here is a build list for players to check and decide which elements or combination they should choose.
Combination of Elements (Attributes)
Pure Wind :: High chance to dodge, high agility.
Pure Water :: High amount of CP, high chance to auto-cast purify (remove all negative buffs).
Pure Earth :: High HP, high chance to auto return 30% damage to an opponent.
Pure Thunder :: High chance to crit, and higher crit damage.
Pure Fire :: Very high damage, high chance to increase damage by 30% for a next turn
Wind + Water :: Above average dodge rate, above average agility, above average chakra, has a chance to auto-cast Purify.
Wind + Earth :: Above average dodge rate, above average agility, above average hp, has a chance to auto return 30% damage to an opponent
Wind + Thunder :: Above average dodge rate, above average agility, above average critical.
Wind + Fire :: Above average dodge rate, above average agility, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Water + Earth :: Above average amount of CP, has a chance to auto-cast purify, above average hp, has a chance to auto return 30% damage to an opponent.
Water + Thunder :: Above average amount of CP, has a chance to auto-cast purify, above average critical.
Water + Fire :: Above average amount of CP, has a chance to auto-cast purify, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Earth + Thunder :: Above average hp, has a chance to auto return 30% damage to an opponent, above average critical.
Earth + Fire :: Above average hp, has a chance to auto return 30% damage to an opponent, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Thunder + Fire :: Above average critical, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
courtesy of Paltaker
rockin’ peaceout!!
If you choose two or five elements to put points into, then you’ll get their bonuses except it will be not very effective as a pure (attribute) user, because you can only put lesser points for each. Here is a build list for players to check and decide which elements or combination they should choose.
Combination of Elements (Attributes)
Pure Wind :: High chance to dodge, high agility.
Pure Water :: High amount of CP, high chance to auto-cast purify (remove all negative buffs).
Pure Earth :: High HP, high chance to auto return 30% damage to an opponent.
Pure Thunder :: High chance to crit, and higher crit damage.
Pure Fire :: Very high damage, high chance to increase damage by 30% for a next turn
Wind + Water :: Above average dodge rate, above average agility, above average chakra, has a chance to auto-cast Purify.
Wind + Earth :: Above average dodge rate, above average agility, above average hp, has a chance to auto return 30% damage to an opponent
Wind + Thunder :: Above average dodge rate, above average agility, above average critical.
Wind + Fire :: Above average dodge rate, above average agility, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Water + Earth :: Above average amount of CP, has a chance to auto-cast purify, above average hp, has a chance to auto return 30% damage to an opponent.
Water + Thunder :: Above average amount of CP, has a chance to auto-cast purify, above average critical.
Water + Fire :: Above average amount of CP, has a chance to auto-cast purify, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Earth + Thunder :: Above average hp, has a chance to auto return 30% damage to an opponent, above average critical.
Earth + Fire :: Above average hp, has a chance to auto return 30% damage to an opponent, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Thunder + Fire :: Above average critical, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
courtesy of Paltaker
rockin’ peaceout!!